![]() The basic concept of the game is fairly simple: two teams of ships are matched against one another, and need to either reach 1000 points by destroying enemy ships and capturing flags, or completely annihilate the enemy team. ![]() Little technical flaws aside, gameplay is what really makes a free to play title like this shine or die, and luckily World of Warships offers a quite unique and definitely satisfying experience. You'll often hear "The enemy team has taken the lead" when they really haven't, simply because they captured more flags, even if your team is way ahead in points. Music is reasonably atmospheric, and sound effects do their job, but the voice acting is monotonous and at time misleading on what is actually happening. The audio part of the game is adequate, but not exceptional. The half baked implementation of replays is definitely a problem, that hopefully Wargaming will soon solve.īack to the graphics, as you have probably noticed, the only little problem with the game's visuals is that the anti-aliasing really struggles to cope with the many cables that decorate the ships, even at maximum settings. Considering that the game is extremely technical, the feature is very useful to learn from your past battles. The replay controls are also quite awkward. Incidentally, the replay feature is not implemented officially, and you'll have to fiddle with the files to activate it. They're all taken from my own battles by using the replay feature. To be fair, this probably isn't too hard to achieve, considering that the engine has to render a quite limited number of models, but the result is definitely very pleasing, as you can see in the screenshots included in this review. The models of the ships are beautifully detailed and the environments and lighting make every scene the perfect screenshot material. ![]() The first thing that jumps to the eyes when you start World of Warships up is that it's a really, really pretty game. They say "third time's a charm," and now Wargaming has released World of Warships, adding the last stage to the land, air and sea trilogy. The massively popular World of Tanks basically created its own genre, prompting the publisher to release World of Warplanes, which unfortunately wasn't very good and didn't manage to replicate the success of its predecessor. Wargaming has gone a long way since the time in which it used to release small strategy games. ![]()
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